ProPixelizer will work as soon as you have added the Render Feature to your Render Pipeline Asset. If you want to improve your scenes further:
- Add the ProPixelizer Camera monobehaviour to your camera game objects. This is required for snapping to remove pixel creep, and gives extra options for changing the pixelization method, scene-wide color grading, pixel size constraints, etc.
- Add the ObjectRenderSnapable to any moving objects using the ProPixelizer shaders. This will register them for snapping/unsnapping during rendering to remove pixel creep.
...and that's it! Dive into the examples for specific implementation details and ideas.