Here you can explore the sample scenes included with ProPixelizer. Each one focuses on a practical technique you can inspect, adapt, and use in your own Unity project.
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Full Screen
Applies pixelization and color grading to the whole camera. URP's postprocessing is used to give a feeling of depth.
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Simple
A quick example to confirm your installation is correct.
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Edges and Outlines
Compare silhouette outlines, edge highlights and lit bevel edges.
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No Creep
Eliminate pixel creep from moving objects.
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World Space Pixel Size
Maintain a consistent pixel size across different camera zooms and screen resolutions.
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Color Palettes
Explore color palettes and dither patterns. ProPixelizer contains tools for creating your own dither patterns and palettes.
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ShaderGraph
Use ProPixelizer to create your own pixelart shaders.
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Pixel Alignment
Restrict sub-pixel motion between related objects, such as equipment attached to a character.
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Camera Stacking
Apply ProPixelizer to different cameras within a URP camera stack.
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Multiple Lights
ProPixelizer supports both Forward and Forward+ for virtually unlimited additional lights.
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DBuffer Decals
Use ProPixelizer with DBuffer decals.
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